Movelists
Below I will list all the movesheets Iori has over his 5 years in the King of Fighters tournament. They have changed, and ever so slightly, but I will list them all regardless. I don't know why, but yeah.
Joystick Notation and Button Definition
qcf
|
quarter-circle forward | |
qcb
|
quarter-circle back | |
hcf
|
half-circle forward | |
hcb
|
half-circle back |
|
dp
|
dragon-punch | fwd,dwn,dwn-fwd |
rdp
|
reverse dragon-punch | bck,dwn,dwn-bck |
up
|
up/jump | |
bck
|
back/away | |
dwn
|
down/crouch | |
fwd
|
forward/towards | |
x#
|
perform x amount of times | x2 means twice |
charge
|
hold in certain direction | charge dwn (hold down) |
close | performed close to opponnet |
Want to see how most of the moves look like? Click on each move to see how each one looks!
[ 100 Shiki: Yamai Barai ] [ 108 Shiki: Oni Yaki ] [ KinSen Ni Hyaku JuuIchi Shiki: Ya Otome ]
King of Fighters 95
Saka Hagi |
Reverse
Rip
|
bck
or fwd + C (close)
|
Gyaku Saka Hagi |
Reversed
Reverse Rip
|
bck
or fwd + D (close)
|
Yuri Ori |
Lily
Break
|
fwd
+ C, C
|
Ge Shiki: Gou Fu In "Shinigami" |
Thunder
Axe Negative (Thunder God)
|
fwd
+ D
|
Ge Shiki: Yume Biki |
Dream
Bullet
|
bck
+ D(while in air)
|
Hyaku Hachi Shiki: Yami Barai |
100
style: Darkness Sweep
|
qcf
+ A/C
|
Hyaku Hachi Shiki: Oni Yaki |
108
Style: Demon Scorcher
|
dp
+ A/C
|
Hyaku Ni Juu Nana Shiki: Aoi Hana |
127
Style: Hollyhock Flower
|
qcb
+ A/C (x3)
|
Ni Hyaku Juu Ni Shiki: Koto Tsuki In |
202
Style: Dark moon negative
|
hcb
+ B/D
|
Kin Sen Ni Hyaku Juu Ichi Shiki: Ya Otome |
Forbidden
1201 Style: Eight Maidens
|
qcb,hcf
+ A/C
|
King of Fighters 96
Saka Hagi |
Reverse
Rip
|
bck
or fwd + C (close)
|
Gyaku Saka Hagi |
Reversed
Reverse Rip
|
bck
or fwd + D (close)
|
Yuri Ori |
Lily
Break
|
fwd
+ C, C
|
Ge Shiki: Gou Fu In "Shinigami" |
Thunder
Axe Negative (Thunder God)
|
fwd
+ D
|
Ge Shiki: Yume Biki |
Dream
Bullet
|
bck
+ D(while in air)
|
Hyaku Hachi Shiki: Yami Barai |
100
style: Darkness Sweep
|
qcf
+ A/C
|
Hyaku Hachi Shiki: Oni Yaki |
108
Style: Demon Scorcher
|
dp
+ A/C
|
Hyaku Ni Juu Nana Shiki: Aoi Hana |
127
Style: Hollyhock Flower
|
qcb
+ A/C (x3)
|
Ni Hyaku Juu Ni Shiki: Koto Tsuki In |
202
Style: Dark moon negative
|
hcb
+ B/D
|
Kuzu Kaze |
Scum
Gale
|
hcf
+ A/C (when Close)
|
Kin Sen Ni Hyaku Juu Ichi Shiki: Ya Otome |
Forbidden
1201 Style: Eight Maidens
|
qcb,hcf
+ A/C
|
King of Fighters 97
Saka Hagi |
Reverse
Rip
|
bck
or fwd + C (close)
|
Gyaku Saka Hagi |
Reversed
Reverse Rip
|
bck
or fwd + D (close)
|
Yuri Ori |
Lily
Break
|
fwd
+ A, A
|
Ge Shiki: Gou Fu In "Shinigami" |
Thunder
Axe Negative (Thunder God)
|
fwd
+ B
|
Ge Shiki: Yume Biki |
Dream
Bullet
|
bck
+ B (while in air)
|
Hyaku Hachi Shiki: Yami Barai |
100
style: Darkness Sweep
|
qcf
+ A/C
|
Hyaku Hachi Shiki: Oni Yaki |
108
Style: Demon Scorcher
|
dp
+ A/C
|
Hyaku Ni Juu Nana Shiki: Aoi Hana |
127
Style: Hollyhock Flower
|
qcb
+ A/C (x3)
|
Ni Hyaku Juu Ni Shiki: Koto Tsuki In |
202
Style: Dark moon negative
|
hcb
+ B/D
|
Kuzuzae |
Scum
Gale
|
hcf
+ A/C (close)
|
Kin Sen Ni Hyaku Juu Ichi Shiki: Ya Otome |
Forbidden
1201 Style: Eight Maidens
|
qcf,hcb
+ A/C
|
Ura Hyaku Hachi Shiki: Ya Sakazuki |
Reverse
108 Style: Eight Wine Glasses
|
qcb,hcf
+ A/C
|
King of Fighters 98
Saka Hagi |
Reverse
Rip
|
bck
or fwd + C (close)
|
Gyaku Saka Hagi |
Reversed
Reverse Rip
|
bck
or fwd + D (close)
|
Yuri Ori |
Lily
Break
|
fwd
+ A, A
|
Ge Shiki: Gou Fu In "Shinigami" |
Thunder
Axe Negative (Thunder God)
|
fwd
+ B
|
Ge Shiki: Yume Biki |
Dream
Bullet
|
bck
+ B (while in air)
|
Hyaku Hachi Shiki: Yami Barai |
100
style: Darkness Sweep
|
qcf
+ A/C
|
Hyaku Hachi Shiki: Oni Yaki |
108
Style: Demon Scorcher
|
dp
+ A/C
|
Hyaku Ni Juu Nana Shiki: Aoi Hana |
127
Style: Hollyhock Flower
|
qcb
+ A/C (x3)
|
Ni Hyaku Juu Ni Shiki: Koto Tsuki In |
202
Style: Dark moon negative
|
hcb
+ B/D
|
Kuzuzae |
Scum
Gale
|
hcb,fwd
+ A/C (close)
|
San Hyaku Juu San Shiki: Sou Kushi |
303
Style: Combing Claw
|
dp
+ B/D
|
Kin Sen Ni Hyaku Juu Ichi Shiki: Ya Otome |
Forbidden
1201 Style: Eight Maidens
|
qcf,hcb
+ A/C
|
Ura Hyaku Hachi Shiki: Ya Sakazuki |
Reverse
108 Style: Eight Wine Glasses
|
qcb,hcf
+ A/C
|
King of Fighters 99
Saka Hagi |
Reverse
Rip
|
bck
or fwd + C (close)
|
Gyaku Saka Hagi |
Reversed
Reverse Rip
|
bck
or fwd + D (close)
|
Yuri Ori |
Lily
Break
|
fwd
+ A, A
|
Ge Shiki: Gou Fu In "Shinigami" |
Thunder
Axe Negative (Thunder God)
|
fwd
+ B
|
Ge Shiki: Yume Biki |
Dream
Bullet
|
bck
+ B (while in air)
|
Hyaku Hachi Shiki: Yami Barai |
100
style: Darkness Sweep
|
qcf
+ A/C
|
Hyaku Hachi Shiki: Oni Yaki |
108
Style: Demon Scorcher
|
dp
+ A/C
|
Hyaku Ni Juu Nana Shiki: Aoi Hana |
127
Style: Hollyhock Flower
|
qcb
+ A/C (x3)
|
Ni Hyaku Juu Ni Shiki: Koto Tsuki In |
202
Style: Dark moon negative
|
hcb
+ B/D
|
Kuzuzae |
Scum
Gale
|
hcb,fwd
+ A/C (close)
|
San Hyaku Juu San Shiki: Sou Kushi |
303
Style: Combing Claw
|
dp
+ B/D
|
Kin Sen Ni Hyaku Juu Ichi Shiki: Ya Otome |
Forbidden
1201 Style: Eight Maidens
|
qcf,hcb
+ A/C
|
Unknown |
unknown
|
qcf
x2 + B/D
|
COMBOS
Here are some basic Iori combos that work well against most opponents. Some basic pointers on his combos first of all...
Jumping
Combos --> Your standard attacks for an average player
(These are when the the Stand C is FAR hitting ie. the downward slash)
Jump
C/D, Stand C, qcb + C x3 (5 hits) <-- Your standard combo
Jump C/D, Stand C, qcf + C (3 hits) <-- 'A' version Yamai Barai DOES NOT
connect, unless in corner (I Think?!?!!?)
(These combos are when the Stand C is CLOSE hitting ie: upward punch)
Jump
C/D, Stand C, qcf + A/C (3 hits)
Jump C/D, Stand C, qcb + A/C x3 (5 hits) <-- your standard combo
Jump C/D, Stand C, hcb + B/D (4 hits)
Jump C/D, Stand C, dp + A/C (3-5 hits)
Jump C/D, Stand C, fwd + A, qcb + C x3 (6 hits) <-- variation of standard
combo
(The Stand B and Stand C in the following combos must be CLOSE hitting ie. downward shin step)
Hook
Kick, Stand B, fwd + A, qcb + A/C x3 (6-7 hits)
Hook Kick, Crouch A, fwd + A, qcb + A/C x3 (6-7 hits) <-- safer than the
above, but less classy!
Hook Kick, Stand C, fwd + A, qcb + A/C x3 (6-7 hits) <-- sometimes misses
Running
Combos --> Standard ground, run-in combos
(Any of the jumping combos can be done without the jump at the start)
Crouch
B, Crouch A, fwd + A, qcb + C x3 (6-7 hits)
Crouch A, fwd + A, qcb + C x3 (5-6 hits)
Basic
DM combos
(These require at least one stock of POW)
Jump
C/D, Stand C, qcf,hcb + A/C (10 hits)
Jump C/D, Stand C, fwd + A, qcf, hcb + A/C (11 hits)
Hook
Kick, Stand B, fwd + A, qcf, hcb + A/C (11 hits)
Hook Kick, Crouch A, fwd + A, qcf, hcb + A/C (11 hits)
Hook Kick, Stand C, fwd + A, qcf ,hcb + A/C (11 hits) <-- sometimes misses
Advanced
Combos
(These are SUPER tough to pull out, but dish out huge damage)
In
King of Fighters 97 only
(Get opponent in corner)
Stand B, fwd + A, A, qcb + A, qbc + C, crouch A (cancel), qcf, hcb + A/C (13
hits)